Board Game Business Podcast

If you'd rather not listen to the questions and you just want to ask yourself some thought-provoking questions about your game, here is the list!

  1. Which feeling(s) am I trying to deliver?
  2. Why would someone play or buy this game instead of others? What's the hook?
  3. Which core element will keep people engaged in my game?
  4. Which decisions am I giving players that will keep people playing?
  5. Which types of players am I targeting for my game? And what is the weight and play time will it have?
  6. How many high-level strategies can you win with?
  7. What is the single core mechanic in my game? (everything else you can cut, if needed)
  8. How much downtime do players have?
  9. How do players interact with one another and does it fit with the theme?
  10. What is confusing players when they play?
  11. What player counts can this support? Can you expand that count?
  12. What will the MSRP be?
  13. Do players feel like they are in the universe/theme?
  14. Where will people be playing this game?
  15. What is my exit strategy for this game? Kickstarter? The Game Crafter? Selling direct? Pitch to a publisher?
  16. Can I make changes to the game to tailor it to the publisher I think would want to publish it?
  17. Is this game too similar to an existing game?

 

Direct download: BGBP066.mp3
Category:general -- posted at: 6:48am PDT

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