If you'd rather not listen to the questions and you just want to ask yourself some thought-provoking questions about your game, here is the list!
- Which feeling(s) am I trying to deliver?
- Why would someone play or buy this game instead of others? What's the hook?
- Which core element will keep people engaged in my game?
- Which decisions am I giving players that will keep people playing?
- Which types of players am I targeting for my game? And what is the weight and play time will it have?
- How many high-level strategies can you win with?
- What is the single core mechanic in my game? (everything else you can cut, if needed)
- How much downtime do players have?
- How do players interact with one another and does it fit with the theme?
- What is confusing players when they play?
- What player counts can this support? Can you expand that count?
- What will the MSRP be?
- Do players feel like they are in the universe/theme?
- Where will people be playing this game?
- What is my exit strategy for this game? Kickstarter? The Game Crafter? Selling direct? Pitch to a publisher?
- Can I make changes to the game to tailor it to the publisher I think would want to publish it?
- Is this game too similar to an existing game?