Fri, 29 December 2017
This episode provides some guidelines for the situation where multiple publishers want to sign your game and how you handle it, both from the designer and publisher perspective. Specifically, we cover:
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Fri, 8 December 2017
We talk generally about publishing licensed games and specifically about the unsuccessful Total Recall Kickstarter campaign.
References |
Sat, 4 November 2017
This is a panel organized by High Voltage about how awesome games are and how to grow and build an inclusive gaming community. This took place on 10/28/2017 at Stan Lee's Los Angeles Comic Con, hosted by Will Pasquin with these panelists:
Video Version: https://youtu.be/hI_26f73APw |
Tue, 26 September 2017
We have another mailbag episode! These topics were suggested by listeners:
Resources: |
Tue, 1 August 2017
If you're listening to this podcast, there's a good chance you know someone personally who has launched a Kickstarter campaign. Did you feel obligated to back it? We try to break down this social etiquette around the subject in this episode. |
Wed, 19 July 2017
Today we discuss how to use Amazon to sell your board game. - Fulfillment by Amazon |
Sun, 25 June 2017
Today we talk about social media and how we should use this in the board game industry. Specifically, here are some of the questions and topics:
Resources:
Our Blog: boardgame.business |
Fri, 2 June 2017
We attempt to define what a reference card is, which isn't as easy as you may think, and then we pull them apart and figure out which games need them and how to design them clearly. Then we end with a Top 5 list of tips to make your reference card better. Here are some questions and topics we discuss:
Top 5 Tips for Designing a Reference Card:
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Wed, 24 May 2017
Today we talk about designing and publishing games for a particular market. Here are some of the topics/questions we cover:
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Sun, 16 April 2017
Here are our top 7 ways to improve your playtest feedback quality. If you want a spoiler, here's the list!
Resources:
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Sat, 1 April 2017
How-to-play videos are used more and more by designers to show potential publishers or playtesters their game and by publishers after a game has been released to teach customers how to play them. In honor of April Fool's Day, we give tips on how NOT to make a how-to-play video. I know, we're not supposed to tell you, but we really don't want people actually taking our advice. Here's the gist of the tips we cover, but backwards:
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Tue, 21 March 2017
Today we go through a quick overview of each iteration of our design process from a tool perspective. We discuss which of these tools work well and which ones we've used in the past. We also cover some of the software we use to stay connected to our designer partners. See the list below of everything we mention!
Resources
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Sat, 4 March 2017
We discuss licensed games and the specific challenges associated with making a game from them. If you are granted the rights to make a card game based in the Star Wars universe, how do you make a game around it? Or should you make the game first and try to acquire the license later? Here are some questions we answer:
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Fri, 17 February 2017
How do you find the right artist for the style of game you're making? Commence discussion! Topics:
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Tue, 24 January 2017
Some predictions for what will happen in the board game industry in 2017.
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Thu, 12 January 2017
Here are Jeremy and Brian's top 10 ways to build your network within the board game industry:
Jeremy J10 – Participate in contests. J9 – Be easy to find on social media. J8 – Place encouragement above criticism. J7 – Do your homework to avoid wasting publishers’ time. J6 – Observe Publisher Speed Date. J5 – Go to Protospiel and Unpub events. J4 – Attend cons where industry experts have time to talk. J3 – Don’t view community as a vending machine. J2 – Offer service or resource to the community. J1 – Play other designer games.
Brian B10 – Volunteer at con booths. B9 – Run local events. B8 – Playtest other people’s games. B7 – Comment on blogs and YouTube videos. B6 – Create content. B5 – Be active on social media. B4 – Go to bigger cons to meet elites. B3 – Go to smaller cons for local community. B2 – Find your local game nights. B1 – Help others in the industry. |