Wed, 30 November 2016
This episode, we ground everyone with a discussion of reasons why you might not want to enter the board game industry.
Video Version: https://youtu.be/th7azVwzEcA
Thu, 10 November 2016
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
Video Version: https://youtu.be/wy2_rHFReJY
Tue, 25 October 2016
This is the first episode we did after Brian moved to the Los Angeles area. We talk about tips for exhibiting at a major con. Here are some topics:
- When to pull the trigger?
Fri, 7 October 2016
Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel!
Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk
- #1 Mistakes
Sat, 24 September 2016
At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:
Here are some topics we discussed:
Wed, 7 September 2016
This is our first mailbag episode where we dig into these questions:
Video Version: https://youtu.be/ssIhzMMnQ4Y
Fri, 29 July 2016
How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!
- Early Feedback
- Limited or Full Version?
- What do players use them for?
- Shopping Ahead
- Evaluating Gameplay
- Evaluating Art
- Why a P&P isn’t giving the game away.
- Other components
- P&Ps at Cons
Mon, 4 July 2016
Join us for a discussion on the tools you need to host your own game design convention, such as:
- Start small
o Monthly meet-ups
o Prototype night
o Mom & Pop Restaurant
o Game Store
- Getting Published Designers
- Travel and Experience
- Supporting and Nurturing Designers
- Getting Playtesters
- Publishers at Conventions
- First-time Designers at Conventions
- Untested Games at Conventions
Video Version: https://youtu.be/-ax6bUpVlv0
Thu, 16 June 2016
Video Version: https://youtu.be/TrAmYLu8TTQ
- The major steps include:
o Manufacturing and Proofing
o Kickstarter Prep
o Review Copies
o Informing Retailers
o Shipping and Fulfillment
- Art takes longer than expected
- Break down EVERY task and element
- The order of the tasks matters
- Run aspects by outside eyes
- Where can we find an in-depth description of the process?
- What task management tools are available?
- What is the overall timeline?
Tue, 24 May 2016
We sprinkle in these game balancing topics, among others, into our discussion:
Video Version: https://youtu.be/NudmOYeT4-k
Fri, 20 May 2016
Do you have a game that you want to get into the magical land of "distribution"? We talk about how to make that happen! Some topics we discuss are:
Video Version: https://youtu.be/bpQyJndfdyk
Sat, 30 April 2016
Grant Rodiek from Hyperbole Games hosts a panel at Protospiel San Jose on board game design, development, and publishing. The panel members are:
Thanks to Jordan Nichols from Your Game Night (http://www.yourgamenight.com/) for recording the audio!
Thu, 7 April 2016
We continue with our top 10 mistakes new designers make with a list from the designer perspective, led by Jeremy Commandeur.
Mon, 28 March 2016
Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder to sell. Jeremy will share his list from a designer perspective in the next episode!
Thu, 3 March 2016
We discuss these chipboard-related topics:
- Why use chipboard?
- Why wouldn’t you want to?
- 3D chipboard constructions
- Cost analysis
- Sizes and custom shapes
- Standard sheets/thickness/layers
- Finishes and coating
- Unpub/Protospiel San Jose
Video Version: https://youtu.be/LyfAAS2aYZA
Thu, 3 March 2016
Inside the Box
In this episode, we talk about these box insert topics:
- Cardboard Inserts
- Size of Box
- Number of Wells
- Gametrayz and Other Plastic Inserts
- Broken Token Wood Inserts and Boxes
- Cost Analysis of Manufacturing vs. After-Market
- Bags of Bags
- Game Storage Recommendations in Rules?
- 13 oz. Golden Rule
Video version: https://youtu.be/V3K_bdnFZ1Q
Thu, 28 January 2016
We talk about designing the back of the box. This includes:
- Legal Requirements
- Age Limitations
- European CE Mark
- Country & Address
- Playtime & Number of Players (Learn Time?)
- Restock Code
- Game or Scenario Description
- Simplified How to Play
- QR Codes
- Other Games
- Learn to Play
- Sides of Box
Wed, 6 January 2016
We talk about naming your game and other more general branding questions, such as: