Mon, 29 December 2014
It's a Jeremy-heavy episode as we start a discussion on which Print-on-Demand (POD) services are available. Brian jumps in with first choices for larger manufacturers. Richard is fascinated. |
Tue, 23 December 2014
Jeremy geeks out on his love of all things box, while Richard explores the dynamics of sleeved vs. unsleeved tabletop game box design and Brian explains his trials and tribulations designing boxes for display and functionality. Topics:
Video/YouTube: http://youtu.be/kcgWl9zmInE |
Mon, 15 December 2014
Brian and Jeremy discuss the current trends in what publishers are looking for, Richard reminisces about the goals and hardships of playtesting a TCG, and the guys determine if a game can ever truly be finished anyway.
Topics:
Video/Vidcast: http://youtu.be/czkWZypCKsk |
Tue, 9 December 2014
Jeremy and Brian explain to Richard where he can find a feedback form, the difference between Euro- and Ameritrash games, how to evaluate data (or get someone else to do it), what conventions are held for developing games, and how to make and present a sell sheet. Topics:
Video/YouTube Version: http://youtu.be/98l7apeB_KY |
Mon, 1 December 2014
Richard asks Jeremy and Brian to explain how to get players to playtest a game, how to host a playtest, how to blind playtest, remote blind playtest, and track feedback. |
Mon, 24 November 2014
Brian and Jeremy talk to Richard about their differing views on earlybird offers on Kickstarter. It's how nerds fight. Video version: http://youtu.be/wQ4pzzueOu4 |
Mon, 17 November 2014
This is our first episode where we talk about pricing a game and where the profits go when selling it in these different ways:
Video version: http://youtu.be/2izkoY0Csv8 |
Mon, 17 November 2014
Learn more about The Forbidden Limb podcast. We introduce ourselves, give a bit of background about us, but more importantly, we tell you what you will get out of listening to this podcast. Video version: http://youtu.be/8GEJZTY71fM |