Sun, 27 December 2015
Today we talk about manufacturing quality. Here are some of the topics:
Video Version: https://youtu.be/CjYPdXjdqTs |
Fri, 11 December 2015
Why should a prospective crowd-funding backer contribute to a campaign? Why not wait for the game to come out? We talk about our experience and lessons learned as we cover these topics:
- Get a lower price
- Make a better game/exclusives
- Be a part of the process
- Get the game early
- Inside information
- Back before you make your own campaign
Video: https://youtu.be/a0AA5dc1aXA
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Tue, 1 December 2015
What themes should designers and publishers target for their games? Here are some topics we discuss: - How important is being family-friendly? Video Version: https://youtu.be/ogHM9pbQYAQ |
Wed, 25 November 2015
Learn Chris Reynolds' secrets to lay out out your crowd-funding page to give potential backers what they want to see and read. He also gives some tips on general marketing of a board game so come have a listen! |
Thu, 12 November 2015
This is all about the fulfillment company called Send from China. We describe this service from a first-hand perspective covering these topics:
- What is Send from China?
- Why might I use it?
- What are some potential pitfalls?
- Timelines
- User Interface
- Costs
- Payment Options
- Shipping Calculator
- Currency Conversion
- Packaging Options
- EU/AU/CA Friendly
- Customer Service
Video Version: https://youtu.be/NuYYEf7X5wY
Resources:
http://www.sendfromchina.com/
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Sun, 8 November 2015
Brian interviews Eduardo Baraf about his company Pencil First Games and all the analog and digital games he has designed and published. He recently released Gem Packed Cards with both a card game version and a mobile version of it at roughly the same time. We talk about that and so much more in this interview. |
Thu, 29 October 2015
What's the best way to get noticed by a publisher at a convention? What annoys them? What excites them? We talk about our experience and lessons learned as we cover these topics: Video version on The Dice Tower: https://youtu.be/Ec-dJmj3Gyc |
Sat, 17 October 2015
Richard New, Jeremy Commandeur, and Brian Henk talk about writing rules for a board game. Here are some of the topics we cover in this episode:
Resources:
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Wed, 30 September 2015
The top 5 keys to convention preparation from the designer and publisher perspective. Also, how do you prepare for a smaller convention? Which conventions should you attend? Video/YouTube Version: https://youtu.be/5cgYrNqIQWs
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Tue, 29 September 2015
We continue our discussion on getting ready for a convention, running a booth, and getting in front of a publisher at a con. What should you put in your convention prep kit? Video/YouTube Version: https://youtu.be/OVVYI8E4li0 |
Wed, 9 September 2015
Today the topic is getting ready for a convention from the perspective of someone playing games, publishing games, and designing games. How do you get your design in front of publishers? How do you get buzz going for a booth? What are the booth-goer "use cases"? How do you make the most of your convention? We tackles these questions and more. Video/YouTube Version: https://youtu.be/fD5lhcPeluM |
Thu, 27 August 2015
Jeremy gives some more tips on running your own Protospiel event and we get more from him about how to create the right environment for game design support and feedback. Resources Protospiel website: http://www.protospiel.org/ Unpub website: http://unpub.net/
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Sat, 18 July 2015
In this episode, we interview Zachary Strebeck about legal issues in the tabletop game industry. He talks about his launch of his site for do-it-yourself contracts and he also started his own podcast called Legal Moves. Video/YouTube Version: https://youtu.be/8KLd3DaqsrE |
Tue, 7 July 2015
We cover lessons learned in talking to tabletop game manufacturers so you can better prepare for the next time you need to work with one. Video/YouTube Version: https://youtu.be/h5wEsDtUPPw
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Tue, 16 June 2015
Jeremy Commandeur hosts this WonderCon 2015 panel on Indie Tabletop Publishing. These are the panelists:
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Sat, 6 June 2015
We talk about improving the relationship between a publisher and an artist. What are some tips to make it mutually beneficial?
Working with Artists | Hyperbole Games Kelley McMorris illustration: Self-Published Authors: 10 Tips on How to Email an Illustrator |
Mon, 1 June 2015
The Forbidden Limb guys talk about different places to go to find an artist for your tabletop game. Video Version: https://youtu.be/-aC04mNovAo Topics:
References:http://www.comicsalliance.com |
Thu, 7 May 2015
Richard Bliss hosts the Kickstarter Panel at the San Jose Protospiel. All Kickstarter topics are discussed from the following panelists:
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Wed, 6 May 2015
This panel was from the 2015 San Jose Protospiel and covered design and publishing of tabletop games. It was hosted by Grant Rodiek and also had Teale Fristoe, Chris Castagnetto, Jeremy Commandeur, and Brian Henk. |
Wed, 22 April 2015
The Forbidden Limb debuts on The Dice Tower Network with tips on finding art for your prototype. |
Fri, 3 April 2015
Jeremy tells us the top 9 items he believes designers should consider adding to a publishing contract before they sign it. |
Mon, 23 March 2015
Learn about the important clauses in a contract between a tabletop game designer and publisher. What does a contract look like and what do you want to make sure is included, both from the publisher and designer perspective? Video/YouTube Version: https://youtu.be/j6P4OYNmZng |
Mon, 9 March 2015
See a behind the scenes perspective of a Kickstarter campaign from Brian. The Bombers and Traitors expansion of Good Cop Bad Cop campaign ended just a couple of weeks ago and we go through all the data. Jeremy adds his backing preferences and Richard asks some clarifying questions.
YouTube/Video Version: http://youtu.be/zINmgD0Clf8 |
Thu, 19 February 2015
Jeremy has returned from Unpub 5, the unpublished games convention, and he tells us all about it. We discuss the benefits of going to this kind of convention, what types of games you'll find, and tips for publishers, designers, and gamers on maximizing your experience while you're there.
Video/YouTube Version: http://youtu.be/wWS3w6eY_7o |
Wed, 11 February 2015
Brian discusses his experience with marketing after a game release, Jeremy tells tales of fellow designers at conventions, and Richard reminisces about the buyer experience. |
Mon, 2 February 2015
Brian lays out the methods of getting some free press by working with other designers and publishers. Jeremy drops some economics for those willing to drop some dough. Really, they each do both. Richard listens and gets a visitor from way off in 2015! |
Tue, 27 January 2015
Richard asks Jeremy and Brian to enlighten him on who to get interested in a prototype, where and when to find those people, how to get them interested, and why. Really, all the questions but "what." You do have a prototype, right? |
Mon, 12 January 2015
Jeremy explains the structure of a Kickstarter campaign, leaving options for POD and manufacturing open. Brian gives his three criteria for choosing a manufacturer. Richard puzzles over the benefits of different manufacturer locations. Video/YouTube Version: http://youtu.be/a4WMj_Ky7dk
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Tue, 6 January 2015
Brian gives several examples of errors that can occur with either POD or manufacturing and Richard discovers the guys' tips for minimizing mistakes. Jeremy talks about getting games played by publishers. Video/YouTube Version: http://youtu.be/UNhqE9CgWgs |