Wed, 30 November 2016
This episode, we ground everyone with a discussion of reasons why you might not want to enter the board game industry.
Video Version: https://youtu.be/th7azVwzEcA |
Thu, 10 November 2016
Today we discuss how to reach your core audience at a convention. We specifically hit on these points:
Video Version: https://youtu.be/wy2_rHFReJY |
Tue, 25 October 2016
This is the first episode we did after Brian moved to the Los Angeles area. We talk about tips for exhibiting at a major con. Here are some topics: - When to pull the trigger? |
Fri, 7 October 2016
Tips for running your Kickstarter campaign in this condensed version of a Gen Con 2016 panel! Panelists: JT Smith, Zachary Strebeck, Jeremy Commandeur, and Brian Henk We discuss: - #1 Mistakes Resources:
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Sat, 24 September 2016
At Gen Con 2016, we were on a panel to talk about lots of publishing topics. These were the folks on the panel:
Here are some topics we discussed:
References
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Wed, 7 September 2016
This is our first mailbag episode where we dig into these questions: Video Version: https://youtu.be/ssIhzMMnQ4Y |
Fri, 29 July 2016
How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!
- Early Feedback - Kickstarter - Limited or Full Version? - What do players use them for? - Shopping Ahead - Evaluating Gameplay - Evaluating Art - Why a P&P isn’t giving the game away. - Translations - Other components - P&Ps at Cons
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Mon, 4 July 2016
Join us for a discussion on the tools you need to host your own game design convention, such as: - Start small o Monthly meet-ups o Prototype night - Location o Mom & Pop Restaurant o Game Store - Getting Published Designers - Travel and Experience - Supporting and Nurturing Designers - Getting Playtesters - Publishers at Conventions - First-time Designers at Conventions - Untested Games at Conventions
Video Version: https://youtu.be/-ax6bUpVlv0
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Thu, 16 June 2016
Video Version: https://youtu.be/TrAmYLu8TTQ
- The major steps include: o Art o Manufacturing and Proofing o Kickstarter Prep o Review Copies o Informing Retailers o Shipping and Fulfillment - Art takes longer than expected - Break down EVERY task and element - The order of the tasks matters - Run aspects by outside eyes - Where can we find an in-depth description of the process? - What task management tools are available? - What is the overall timeline?
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Tue, 24 May 2016
We sprinkle in these game balancing topics, among others, into our discussion:
Video Version: https://youtu.be/NudmOYeT4-k |
Fri, 20 May 2016
Do you have a game that you want to get into the magical land of "distribution"? We talk about how to make that happen! Some topics we discuss are:
Video Version: https://youtu.be/bpQyJndfdyk |
Sat, 30 April 2016
Grant Rodiek from Hyperbole Games hosts a panel at Protospiel San Jose on board game design, development, and publishing. The panel members are:
Thanks to Jordan Nichols from Your Game Night (http://www.yourgamenight.com/) for recording the audio!
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Thu, 7 April 2016
We continue with our top 10 mistakes new designers make with a list from the designer perspective, led by Jeremy Commandeur.
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Mon, 28 March 2016
Brian makes a list of the top 10 mistakes new designers make from the perspective of a publisher and we all debate about it. This covers things like the design decisions that will make a game harder to sell. Jeremy will share his list from a designer perspective in the next episode! |
Thu, 3 March 2016
We discuss these chipboard-related topics: - Why use chipboard? o Feel o Durability - Why wouldn’t you want to? o Cost o Wear o Weight - 3D chipboard constructions - Cost analysis - Sizes and custom shapes - Standard sheets/thickness/layers - Finishes and coating - Unpub/Protospiel San Jose
Video Version: https://youtu.be/LyfAAS2aYZA |
Thu, 3 March 2016
Inside the Box In this episode, we talk about these box insert topics: - Cardboard Inserts - Size of Box - Number of Wells - Gametrayz and Other Plastic Inserts - Broken Token Wood Inserts and Boxes - Cost Analysis of Manufacturing vs. After-Market - Bags of Bags - Game Storage Recommendations in Rules? - 13 oz. Golden Rule
Video version: https://youtu.be/V3K_bdnFZ1Q
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Thu, 28 January 2016
We talk about designing the back of the box. This includes: - Legal Requirements - Age Limitations - European CE Mark - Country & Address - Barcodes - Playtime & Number of Players (Learn Time?) - Restock Code - Components - Game or Scenario Description - Simplified How to Play - MSRP - QR Codes - Other Games - Learn to Play - Names - Designer - Artist - Manufacturer - Sides of Box
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Wed, 6 January 2016
We talk about naming your game and other more general branding questions, such as: YouTube/Video: https://youtu.be/wdPBDJm8jEo |