Board Game Business Podcast

It's a Jeremy-heavy episode as we start a discussion on which Print-on-Demand (POD) services are available. Brian jumps in with first choices for larger manufacturers. Richard is fascinated.

Direct download: FLP007.mp3
Category:general -- posted at: 8:13pm PDT

Jeremy geeks out on his love of all things box, while Richard explores the dynamics of sleeved vs. unsleeved tabletop game box design and Brian explains his trials and tribulations designing boxes for display and functionality.

Topics:

  • Box Quality
  • Box Design
  • Box Sizes
  • Custom Game Trays

Video/YouTube: http://youtu.be/kcgWl9zmInE

Direct download: FLP006.mp3
Category:general -- posted at: 7:26am PDT

Brian and Jeremy discuss the current trends in what publishers are looking for, Richard reminisces about the goals and hardships of playtesting a TCG, and the guys determine if a game can ever truly be finished anyway.

 

Topics:

  • Component Complexity
  • Playtesting a Trading Card Game
  • Late Game Modifications
  • Second Editions
  • Dealing with Erratum

Video/Vidcast: http://youtu.be/czkWZypCKsk

Direct download: FLP005.mp3
Category:general -- posted at: 7:10pm PDT

Jeremy and Brian explain to Richard where he can find a feedback form, the difference between Euro- and Ameritrash games, how to evaluate data (or get someone else to do it), what conventions are held for developing games, and how to make and present a sell sheet.

Topics:

  • Using sell sheets
  • Participating in Unpub/Protospiel events
  • Written feedback for playtesting
  • Playtesting different types of games
  • Automated playtesting

 

Video/YouTube Version: http://youtu.be/98l7apeB_KY

Direct download: FLP004.mp3
Category:general -- posted at: 7:37am PDT

Richard asks Jeremy and Brian to explain how to get players to playtest a game, how to host a playtest, how to blind playtest, remote blind playtest, and track feedback.

Direct download: FLP003.mp3
Category:general -- posted at: 6:50pm PDT

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