Fri, 29 July 2016
How should you use print-and-plays as a designer, publisher, or indie creator? We discuss some options!
- Early Feedback - Kickstarter - Limited or Full Version? - What do players use them for? - Shopping Ahead - Evaluating Gameplay - Evaluating Art - Why a P&P isn’t giving the game away. - Translations - Other components - P&Ps at Cons
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